weatherless...................76.85537% offense.......................53.33608% balance.......................27.85854% hyperoffense..................13.24938% sun........................... 7.99318% rain.......................... 7.87215% trickroom..................... 6.01391% sand.......................... 4.83845% voltturn...................... 3.89922% semistall..................... 3.74769% hail.......................... 2.61211% monotype...................... 2.38563% tailwind...................... 2.28055% stall......................... 1.80830% choice........................ 1.18192% sandoffense................... 0.87711% sunoffense.................... 0.72433% rainoffense................... 0.68335% monowater..................... 0.44993% tricksun...................... 0.37550% monosteel..................... 0.35360% monoelectric.................. 0.32205% monopsychic................... 0.25323% monoflying.................... 0.24411% monoice....................... 0.23064% rainstall..................... 0.19641% multiweather.................. 0.16018% hailoffense................... 0.15481% tricksand..................... 0.14673% monofire...................... 0.11923% monobug....................... 0.10223% gravity....................... 0.07911% dragmag....................... 0.07230% monofairy..................... 0.06693% monoghost..................... 0.06333% monodragon.................... 0.05533% batonpass..................... 0.05444% monoground.................... 0.04657% sandstall..................... 0.04258% trickhail..................... 0.03594% trickrain..................... 0.03544% monograss..................... 0.03048% monodark...................... 0.02429% mononormal.................... 0.01113% monofighting.................. 0.00745% monopoison.................... 0.00735% monorock...................... 0.00280% Stalliness (mean: -0.249) |## -1.5|###### |########### -1.0|####################### |############################ -0.5|############################## |########################### 0.0|######################### |################### +0.5|############# |######## +1.0|###### |### +1.5|#### |# +2.0| | +2.5| |# more negative = more offensive, more positive = more stall one # = 0.48%