weatherless...................70.69819% offense.......................51.95023% balance.......................30.88292% sun...........................13.11484% trickroom.....................11.86993% rain.......................... 9.42785% hyperoffense.................. 9.14881% semistall..................... 5.10933% sand.......................... 4.29884% voltturn...................... 3.10169% stall......................... 2.90870% hail.......................... 2.57394% tailwind...................... 2.51053% monotype...................... 2.15672% sunoffense.................... 1.18657% choice........................ 1.10549% tricksun...................... 1.03460% rainoffense................... 0.66097% monopsychic................... 0.59356% monofire...................... 0.47460% monowater..................... 0.38720% rainstall..................... 0.30592% sandoffense................... 0.27496% monoflying.................... 0.27173% tricksand..................... 0.13666% monosteel..................... 0.12249% multiweather.................. 0.11367% monofairy..................... 0.11181% sandstall..................... 0.09912% hailoffense................... 0.08058% monoelectric.................. 0.06613% monoice....................... 0.06353% trickhail..................... 0.04856% trickrain..................... 0.04232% monoground.................... 0.03064% monodark...................... 0.01652% batonpass..................... 0.01202% monodragon.................... 0.00859% monoghost..................... 0.00410% monograss..................... 0.00322% monobug....................... 0.00245% dragmag....................... 0.00150% mononormal.................... 0.00010% monorock...................... 0.00002% monopoison.................... 0.00001% gravity....................... 0.00000% monofighting.................. 0.00000% Stalliness (mean: -0.133) |# -1.5|### |######## -1.0|####################### |############################ -0.5|############################## |############################ 0.0|########################## |########################## +0.5|############# |######## +1.0|######### |#### +1.5|######## |# +2.0| | +2.5| |# more negative = more offensive, more positive = more stall one # = 0.46%