weatherless...................72.30464% offense.......................51.64163% balance.......................30.48609% trickroom.....................19.16530% sun...........................12.80245% sand.......................... 8.09804% stall......................... 7.59894% hyperoffense.................. 5.70084% rain.......................... 5.44136% semistall..................... 4.57250% monotype...................... 2.85759% voltturn...................... 2.11577% monofire...................... 1.48043% hail.......................... 1.46683% tailwind...................... 1.25788% tricksun...................... 1.24507% sunoffense.................... 1.04335% monoflying.................... 0.75625% choice........................ 0.72935% rainoffense................... 0.51131% monopsychic................... 0.29391% monofairy..................... 0.14170% sandoffense................... 0.13465% multiweather.................. 0.11332% monowater..................... 0.08613% trickhail..................... 0.07381% monosteel..................... 0.06428% tricksand..................... 0.06246% hailoffense................... 0.03093% trickrain..................... 0.01613% rainstall..................... 0.01607% monoelectric.................. 0.01434% monoground.................... 0.01034% monodark...................... 0.00768% batonpass..................... 0.00383% monoghost..................... 0.00062% monodragon.................... 0.00060% monograss..................... 0.00056% monoice....................... 0.00054% sandstall..................... 0.00047% monobug....................... 0.00020% dragmag....................... 0.00001% monorock...................... 0.00000% mononormal.................... 0.00000% monopoison.................... 0.00000% gravity....................... 0.00000% monofighting.................. 0.00000% Stalliness (mean: -0.027) | -1.5|## |##### -1.0|########################## |############################## -0.5|###################### |############################# 0.0|########################## |########################## +0.5|########### |########## +1.0|######### |## +1.5|###################### | +2.0| | +2.5| |# more negative = more offensive, more positive = more stall one # = 0.45%