weatherless...................71.71012% balance.......................46.24644% sand..........................25.52727% semistall.....................18.63390% offense.......................18.41055% voltturn......................15.11270% stall.........................13.22277% hyperoffense.................. 3.48633% sandstall..................... 2.37529% hail.......................... 1.18969% rain.......................... 0.89601% sun........................... 0.68506% trickroom..................... 0.45292% choice........................ 0.18051% sandoffense................... 0.13219% monotype...................... 0.11797% gravity....................... 0.08214% sunoffense.................... 0.05834% rainoffense................... 0.04976% monorock...................... 0.03324% monoelectric.................. 0.02718% hailoffense................... 0.02040% monoghost..................... 0.01877% monobug....................... 0.01054% monoice....................... 0.01017% monodark...................... 0.00980% multiweather.................. 0.00814% monopoison.................... 0.00764% dragmag....................... 0.00328% tricksand..................... 0.00306% tailwind...................... 0.00039% monofighting.................. 0.00022% monosteel..................... 0.00016% monofairy..................... 0.00015% monodragon.................... 0.00009% mononormal.................... 0.00009% monopsychic................... 0.00008% monoflying.................... 0.00008% monoground.................... 0.00000% monograss..................... 0.00000% monowater..................... 0.00000% hailstall..................... 0.00000% monofire...................... 0.00000% rainstall..................... 0.00000% sunstall...................... 0.00000% fear.......................... 0.00000% sandfear...................... 0.00000% tricksun...................... 0.00000% Stalliness (mean: 0.667) -2.0| |# -1.5|## |### -1.0|### |######## -0.5|######## |########## 0.0|#################### |########################### +0.5|############################## |################### +1.0|################## |############# +1.5|################# |#### +2.0|# |##### +2.5|##### |#### +3.0|### |## more negative = more offensive, more positive = more stall one # = 0.49%