weatherless...................83.13417% offense.......................43.32669% balance.......................35.00318% hyperoffense..................14.36952% voltturn...................... 8.36212% rain.......................... 7.32025% hail.......................... 5.84549% semistall..................... 5.07323% sun........................... 3.18931% trickroom..................... 2.23618% stall......................... 2.22737% monotype...................... 1.27762% rainoffense................... 0.89826% sand.......................... 0.75465% choice........................ 0.72755% hailoffense................... 0.72552% sunoffense.................... 0.41391% monowater..................... 0.25132% multiweather.................. 0.22220% monoice....................... 0.21136% monobug....................... 0.14497% mononormal.................... 0.12261% monofairy..................... 0.11110% monoghost..................... 0.08807% monodragon.................... 0.08603% tricksun...................... 0.07452% tailwind...................... 0.06910% monopsychic................... 0.06571% monosteel..................... 0.06436% gravity....................... 0.05013% monofire...................... 0.04877% monoelectric.................. 0.04742% monopoison.................... 0.04065% sandoffense................... 0.03929% dragmag....................... 0.02710% sandstall..................... 0.02371% monoflying.................... 0.02168% monodark...................... 0.02032% tricksand..................... 0.01761% monorock...................... 0.01626% monofighting.................. 0.01490% hailstall..................... 0.01423% monograss..................... 0.00948% trickhail..................... 0.00948% monoground.................... 0.00677% fear.......................... 0.00610% sandfear...................... 0.00610% rainstall..................... 0.00271% trickrain..................... 0.00203% allweather.................... 0.00068% Stalliness (mean: -0.146) |# -2.0|## |##### -1.5|####### |########## -1.0|############### |################### -0.5|######################## |############################## 0.0|############################ |########################## +0.5|################### |############## +1.0|######### |##### +1.5|### |# +2.0|# |# +2.5|# | more negative = more offensive, more positive = more stall one # = 0.45%