weatherless...................84.39309% balance.......................36.65902% offense.......................34.40788% hyperoffense..................15.08639% voltturn......................10.97876% semistall..................... 7.94837% hail.......................... 6.89280% rain.......................... 6.00564% stall......................... 5.89834% trickroom..................... 2.35663% sun........................... 2.33004% hailoffense................... 0.59778% choice........................ 0.53236% rainoffense................... 0.45674% sand.......................... 0.41433% sunoffense.................... 0.26699% tricksun...................... 0.21582% monotype...................... 0.10360% tailwind...................... 0.07450% dragmag....................... 0.05367% monowater..................... 0.03666% multiweather.................. 0.03340% hailstall..................... 0.03175% monoice....................... 0.02438% gravity....................... 0.02139% tricksand..................... 0.01570% monobug....................... 0.01312% monoghost..................... 0.01057% mononormal.................... 0.00933% trickhail..................... 0.00806% monofairy..................... 0.00388% sandoffense................... 0.00242% sandstall..................... 0.00149% monodragon.................... 0.00127% monofighting.................. 0.00112% monoelectric.................. 0.00109% monosteel..................... 0.00109% monograss..................... 0.00095% monopsychic................... 0.00065% monofire...................... 0.00057% allweather.................... 0.00052% fear.......................... 0.00026% sandfear...................... 0.00026% monoflying.................... 0.00007% trickrain..................... 0.00005% rainstall..................... 0.00003% monoground.................... 0.00002% monodark...................... 0.00000% monopoison.................... 0.00000% monorock...................... 0.00000% Stalliness (mean: 0.019) |### -2.0|### |######### -1.5|########## |########## -1.0|########### |################ -0.5|###################### |########################### 0.0|############################ |############################## +0.5|######################### |################## +1.0|############# |######### +1.5|###### |#### +2.0|#### |## +2.5|## |## more negative = more offensive, more positive = more stall one # = 0.39%