weatherless...................85.54900% balance.......................38.28756% offense.......................26.86303% hyperoffense..................15.37783% voltturn......................11.63436% stall.........................10.80821% semistall..................... 8.66337% hail.......................... 7.84299% rain.......................... 3.71144% sun........................... 2.58645% trickroom..................... 1.59799% choice........................ 1.11609% sand.......................... 0.31476% hailoffense................... 0.28637% rainoffense................... 0.23875% hailstall..................... 0.09005% dragmag....................... 0.08641% tailwind...................... 0.07144% sunoffense.................... 0.06458% tricksun...................... 0.04955% monotype...................... 0.03194% gravity....................... 0.02018% monoice....................... 0.01721% monowater..................... 0.01018% multiweather.................. 0.00455% tricksand..................... 0.00296% trickhail..................... 0.00286% mononormal.................... 0.00140% monofairy..................... 0.00097% monobug....................... 0.00092% monoghost..................... 0.00064% sandoffense................... 0.00037% sandstall..................... 0.00026% monofighting.................. 0.00021% monograss..................... 0.00019% monoelectric.................. 0.00014% monosteel..................... 0.00013% monofire...................... 0.00003% monopsychic................... 0.00003% monodragon.................... 0.00003% allweather.................... 0.00002% fear.......................... 0.00002% sandfear...................... 0.00002% monoflying.................... 0.00000% monoground.................... 0.00000% rainstall..................... 0.00000% trickrain..................... 0.00000% monodark...................... 0.00000% monopoison.................... 0.00000% monorock...................... 0.00000% Stalliness (mean: 0.180) |##### -2.0|###### |######## -1.5|###### |######### -1.0|###### |############## -0.5|############## |################### 0.0|######################## |######################## +0.5|############################## |############### +1.0|############### |######### +1.5|####### |### +2.0|####### |### +2.5|##### |#### more negative = more offensive, more positive = more stall one # = 0.43%