weatherless...................46.15949% rain..........................37.22744% balance.......................29.69236% hyperoffense..................26.08527% offense.......................22.44132% semistall.....................15.66505% sun...........................15.50912% rainoffense...................12.08901% stall......................... 6.11601% sand.......................... 4.21420% multiweather.................. 3.12128% trickroom..................... 2.66784% sunoffense.................... 2.37739% rainstall..................... 2.23535% trickrain..................... 1.42988% sandstall..................... 1.21882% choice........................ 1.05622% voltturn...................... 0.63105% sunstall...................... 0.28612% sandoffense................... 0.26444% hail.......................... 0.13374% monotype...................... 0.09560% dragmag....................... 0.05248% tricksun...................... 0.05039% tricksand..................... 0.03487% monowater..................... 0.02430% tailwind...................... 0.01799% monoice....................... 0.01689% hailoffense................... 0.01459% monoflying.................... 0.00934% monofairy..................... 0.00818% monoghost..................... 0.00779% monosteel..................... 0.00730% monoelectric.................. 0.00542% monodragon.................... 0.00537% monofighting.................. 0.00474% monoground.................... 0.00346% monodark...................... 0.00276% monopsychic................... 0.00269% monobug....................... 0.00074% monorock...................... 0.00051% monograss..................... 0.00030% allweather.................... 0.00023% monofire...................... 0.00022% monopoison.................... 0.00020% mononormal.................... 0.00018% hailstall..................... 0.00011% trapper....................... 0.00000% trickhail..................... 0.00000% gravity....................... 0.00000% Stalliness (mean: 0.023) | -2.0|#### |########################### -1.0|############################# |####################### 0.0|######################## |############################## +1.0|############################# |################## +2.0|###### |## +3.0|# more negative = more offensive, more positive = more stall one # = 0.51%