weatherless...................80.86092% offense.......................42.67517% balance.......................30.53837% hyperoffense..................18.93951% rain..........................14.12146% voltturn...................... 6.10104% semistall..................... 4.40712% stall......................... 3.43983% hail.......................... 2.27284% sun........................... 2.25304% trickroom..................... 1.87552% rainoffense................... 1.63612% choice........................ 1.10595% sand.......................... 0.57758% hailoffense................... 0.43546% sunoffense.................... 0.43037% monotype...................... 0.33861% tricksun...................... 0.18227% monowater..................... 0.08589% multiweather.................. 0.08060% rainstall..................... 0.08015% tailwind...................... 0.07904% monoice....................... 0.07857% monopoison.................... 0.06396% gravity....................... 0.04487% dragmag....................... 0.03404% hailstall..................... 0.03403% monorock...................... 0.03319% trickrain..................... 0.01552% sandstall..................... 0.01257% monoghost..................... 0.01230% monoflying.................... 0.01087% mononormal.................... 0.01044% monofire...................... 0.00944% monofairy..................... 0.00872% monodragon.................... 0.00800% sandoffense................... 0.00784% monofighting.................. 0.00731% monograss..................... 0.00419% monoelectric.................. 0.00331% monobug....................... 0.00217% monoground.................... 0.00162% monodark...................... 0.00094% allweather.................... 0.00076% monosteel..................... 0.00072% monopsychic................... 0.00061% trickhail..................... 0.00053% tricksand..................... 0.00029% sunstall...................... 0.00017% swagplay...................... 0.00000% Stalliness (mean: -0.214) |### -2.0|#### |######### -1.5|########## |############ -1.0|################## |####################### -0.5|############################## |############################ 0.0|########################## |############################ +0.5|################## |############### +1.0|######## |##### +1.5|## |## +2.0|# |# +2.5|# |# +3.0|## more negative = more offensive, more positive = more stall one # = 0.41%