weatherless...................84.06559% balance.......................40.17978% offense.......................34.89990% hyperoffense..................12.86424% rain..........................12.52667% semistall..................... 6.66012% stall......................... 5.39597% voltturn...................... 5.18780% hail.......................... 1.82209% trickroom..................... 1.52896% choice........................ 1.50966% sun........................... 1.11432% rainoffense................... 0.57932% sand.......................... 0.50620% hailoffense................... 0.39637% tricksun...................... 0.17864% sunoffense.................... 0.17592% monotype...................... 0.11908% monoice....................... 0.05171% multiweather.................. 0.03432% tailwind...................... 0.02283% trickrain..................... 0.02248% monopoison.................... 0.02185% monorock...................... 0.01842% gravity....................... 0.01606% hailstall..................... 0.01291% monowater..................... 0.01257% sandstall..................... 0.01077% rainstall..................... 0.00844% dragmag....................... 0.00798% monofighting.................. 0.00648% monoflying.................... 0.00319% sandoffense................... 0.00273% monoghost..................... 0.00213% monofairy..................... 0.00125% monodragon.................... 0.00087% monoelectric.................. 0.00044% monobug....................... 0.00032% mononormal.................... 0.00012% monoground.................... 0.00008% monofire...................... 0.00008% trickhail..................... 0.00006% allweather.................... 0.00005% monodark...................... 0.00004% monosteel..................... 0.00004% monograss..................... 0.00003% monopsychic................... 0.00002% sunstall...................... 0.00001% tricksand..................... 0.00000% swagplay...................... 0.00000% Stalliness (mean: 0.027) |# -2.0|### |####### -1.5|###### |#### -1.0|########## |############ -0.5|################## |################## 0.0|################ |############################## +0.5|################# |################ +1.0|########## |###### +1.5|# |### +2.0|# |# +2.5|# |# +3.0|# more negative = more offensive, more positive = more stall one # = 0.54%