weatherless...................66.86224% offense.......................58.92415% balance.......................38.36159% rain..........................19.10517% sun...........................10.43744% voltturn...................... 4.78316% trickroom..................... 3.61190% sand.......................... 2.85662% hail.......................... 1.74826% hyperoffense.................. 1.52599% tricksun...................... 1.15952% semistall..................... 1.08875% multiweather.................. 1.00415% tailwind...................... 0.47900% monotype...................... 0.42309% trickrain..................... 0.26993% rainoffense................... 0.21605% sunoffense.................... 0.13563% stall......................... 0.09952% monoghost..................... 0.09165% tricksand..................... 0.08149% sandoffense................... 0.06271% monoice....................... 0.04849% monowater..................... 0.04500% trickhail..................... 0.03999% dragmag....................... 0.03992% monodark...................... 0.03129% monofairy..................... 0.02850% monopsychic................... 0.02628% monoflying.................... 0.02196% monosteel..................... 0.02190% monofire...................... 0.02164% monoelectric.................. 0.02107% batonpass..................... 0.02018% hailoffense................... 0.01891% gravity....................... 0.01663% monobug....................... 0.01631% monodragon.................... 0.01568% monopoison.................... 0.01517% rainstall..................... 0.00895% sandstall..................... 0.00679% monofighting.................. 0.00520% sunstall...................... 0.00514% monorock...................... 0.00394% monograss..................... 0.00349% mononormal.................... 0.00336% trapper....................... 0.00241% monoground.................... 0.00216% hailstall..................... 0.00025% allweather.................... 0.00019% Stalliness (mean: -0.090) |# -1.0|### |######## -0.5|################### |############################## 0.0|############################# |#################### +0.5|########## |#### +1.0|## |# more negative = more offensive, more positive = more stall one # = 0.79%