weatherless...................67.67114% offense.......................59.25927% balance.......................38.35284% rain..........................19.06992% sun...........................10.26608% voltturn...................... 5.26638% trickroom..................... 3.79678% sand.......................... 2.38829% hail.......................... 1.45701% hyperoffense.................. 1.31357% tricksun...................... 1.29023% semistall..................... 0.98864% multiweather.................. 0.84811% tailwind...................... 0.40295% trickrain..................... 0.29073% monotype...................... 0.26946% rainoffense................... 0.18228% sunoffense.................... 0.10125% stall......................... 0.08567% tricksand..................... 0.06937% sandoffense................... 0.05148% monoghost..................... 0.05122% dragmag....................... 0.03789% trickhail..................... 0.03455% monowater..................... 0.03268% monoice....................... 0.02975% monodark...................... 0.02299% monopsychic................... 0.02142% monosteel..................... 0.02087% hailoffense................... 0.01402% monofairy..................... 0.01384% monoflying.................... 0.01333% monoelectric.................. 0.01308% monofire...................... 0.01288% monodragon.................... 0.01196% gravity....................... 0.01137% batonpass..................... 0.01136% monopoison.................... 0.00954% rainstall..................... 0.00871% monobug....................... 0.00603% sandstall..................... 0.00335% monorock...................... 0.00302% monofighting.................. 0.00230% monograss..................... 0.00186% sunstall...................... 0.00183% trapper....................... 0.00163% mononormal.................... 0.00155% monoground.................... 0.00114% allweather.................... 0.00013% hailstall..................... 0.00012% Stalliness (mean: -0.088) |# -1.0|### |######## -0.5|################## |############################## 0.0|############################# |#################### +0.5|########## |#### +1.0|# | more negative = more offensive, more positive = more stall one # = 0.80%