weatherless...................70.48800% offense.......................59.88950% balance.......................37.83905% rain..........................17.57336% sun...........................10.37166% voltturn...................... 6.93229% trickroom..................... 4.70202% tricksun...................... 1.76573% hyperoffense.................. 1.33452% sand.......................... 1.24414% semistall..................... 0.85342% hail.......................... 0.76992% multiweather.................. 0.44620% trickrain..................... 0.39150% rainoffense................... 0.17775% sandoffense................... 0.15889% tailwind...................... 0.15388% stall......................... 0.08351% monotype...................... 0.04203% trickhail..................... 0.03118% tricksand..................... 0.02107% sunoffense.................... 0.02082% dragmag....................... 0.01769% monowater..................... 0.01292% monosteel..................... 0.00785% monodark...................... 0.00701% batonpass..................... 0.00481% monoice....................... 0.00361% rainstall..................... 0.00307% monoghost..................... 0.00225% hailoffense................... 0.00204% monoelectric.................. 0.00152% monodragon.................... 0.00143% monopsychic................... 0.00112% monopoison.................... 0.00104% monorock...................... 0.00102% monofairy..................... 0.00083% monofire...................... 0.00054% monobug....................... 0.00031% monograss..................... 0.00027% mononormal.................... 0.00014% monoflying.................... 0.00009% gravity....................... 0.00007% sandstall..................... 0.00007% monofighting.................. 0.00007% sunstall...................... 0.00005% monoground.................... 0.00000% hailstall..................... 0.00000% trapper....................... 0.00000% allweather.................... 0.00000% Stalliness (mean: -0.084) |# -1.0|## |####### -0.5|################## |############################## 0.0|############################## |################### +0.5|########## |### +1.0|# | more negative = more offensive, more positive = more stall one # = 0.82%