weatherless...................71.83334% offense.......................60.56427% balance.......................36.87630% rain..........................17.20750% sun........................... 9.18641% voltturn...................... 6.12482% trickroom..................... 5.35266% tricksun...................... 1.81953% sand.......................... 1.37709% semistall..................... 1.25337% hyperoffense.................. 1.10934% hail.......................... 0.87459% multiweather.................. 0.47782% rainoffense................... 0.25634% stall......................... 0.19671% trickrain..................... 0.19424% tailwind...................... 0.13938% trickhail..................... 0.06677% monotype...................... 0.06270% sandoffense................... 0.06187% tricksand..................... 0.03385% monodark...................... 0.02678% monowater..................... 0.01915% sunoffense.................... 0.01782% dragmag....................... 0.01697% monosteel..................... 0.00675% batonpass..................... 0.00271% monoice....................... 0.00261% rainstall..................... 0.00231% monodragon.................... 0.00158% monoelectric.................. 0.00139% monopoison.................... 0.00134% hailoffense................... 0.00125% monoghost..................... 0.00109% monorock...................... 0.00076% monofairy..................... 0.00060% monopsychic................... 0.00028% monograss..................... 0.00014% monobug....................... 0.00011% monofire...................... 0.00009% mononormal.................... 0.00002% sunstall...................... 0.00001% monofighting.................. 0.00000% gravity....................... 0.00000% monoflying.................... 0.00000% sandstall..................... 0.00000% monoground.................... 0.00000% hailstall..................... 0.00000% trapper....................... 0.00000% allweather.................... 0.00000% Stalliness (mean: -0.072) | -1.0|## |###### -0.5|############### |############################# 0.0|############################## |################# +0.5|######## |### +1.0|## | more negative = more offensive, more positive = more stall one # = 0.88%