weatherless...................73.93062% offense.......................61.11910% balance.......................36.48078% sun...........................15.95175% sand.......................... 5.37842% rain.......................... 3.73865% trickroom..................... 2.93250% hail.......................... 2.08101% hyperoffense.................. 2.03908% tricksun...................... 1.92537% multiweather.................. 1.07624% sandoffense................... 0.77063% voltturn...................... 0.50557% semistall..................... 0.32306% monotype...................... 0.29868% monosteel..................... 0.14563% tricksand..................... 0.09645% tailwind...................... 0.06780% monopsychic................... 0.05438% sunoffense.................... 0.05178% rainoffense................... 0.04828% dragmag....................... 0.04271% stall......................... 0.03798% monodark...................... 0.03385% monofairy..................... 0.02213% hailoffense................... 0.01575% monoice....................... 0.01362% monodragon.................... 0.00776% monowater..................... 0.00776% monoelectric.................. 0.00428% mononormal.................... 0.00420% gravity....................... 0.00366% monofighting.................. 0.00145% trickrain..................... 0.00099% monoghost..................... 0.00094% trickhail..................... 0.00082% monobug....................... 0.00080% monoflying.................... 0.00067% monofire...................... 0.00065% monograss..................... 0.00027% monopoison.................... 0.00016% monoground.................... 0.00009% allweather.................... 0.00006% sunstall...................... 0.00003% monorock...................... 0.00001% rainstall..................... 0.00000% batonpass..................... 0.00000% sandstall..................... 0.00000% trapper....................... 0.00000% hailstall..................... 0.00000% Stalliness (mean: -0.123) |# -1.0|#### |########## -0.5|############### |############################## 0.0|############################ |################# +0.5|########## |### +1.0|# | +1.5| more negative = more offensive, more positive = more stall one # = 0.83%