weatherless...................77.03340% offense.......................60.44324% balance.......................38.13408% sun...........................16.12688% sand.......................... 3.29733% rain.......................... 3.26863% trickroom..................... 2.80335% tricksun...................... 1.84077% hail.......................... 1.31876% multiweather.................. 1.04498% hyperoffense.................. 0.99254% voltturn...................... 0.63896% semistall..................... 0.39818% monotype...................... 0.22926% sunoffense.................... 0.13819% monopsychic................... 0.10780% monosteel..................... 0.05178% sandoffense................... 0.04336% rainoffense................... 0.03802% stall......................... 0.03196% monodark...................... 0.03063% monofairy..................... 0.02315% tailwind...................... 0.01351% dragmag....................... 0.01280% tricksand..................... 0.01113% monoice....................... 0.00732% hailoffense................... 0.00634% monoelectric.................. 0.00209% mononormal.................... 0.00195% monodragon.................... 0.00175% monowater..................... 0.00122% monofighting.................. 0.00095% gravity....................... 0.00080% monoflying.................... 0.00029% trickhail..................... 0.00025% monobug....................... 0.00015% trickrain..................... 0.00011% monofire...................... 0.00011% monograss..................... 0.00004% monopoison.................... 0.00002% monoghost..................... 0.00001% monoground.................... 0.00001% allweather.................... 0.00000% rainstall..................... 0.00000% monorock...................... 0.00000% batonpass..................... 0.00000% sunstall...................... 0.00000% sandstall..................... 0.00000% trapper....................... 0.00000% hailstall..................... 0.00000% Stalliness (mean: -0.098) | -1.0|### |######### -0.5|######################## |############################# 0.0|############################## |################# +0.5|############### |#### +1.0| | +1.5| more negative = more offensive, more positive = more stall one # = 0.76%