rain..........................58.50898% sun...........................45.23766% offense.......................43.61552% hyperoffense..................24.13132% balance.......................18.65642% rainoffense...................14.81853% multiweather..................12.83061% weatherless................... 8.12170% stall......................... 7.37746% sunstall...................... 6.31550% semistall..................... 6.21929% sunoffense.................... 5.99917% batonpass..................... 5.12026% dragmag....................... 1.71140% sand.......................... 0.96685% rainstall..................... 0.80770% sandoffense................... 0.15392% choice........................ 0.05598% monowater..................... 0.00000% monotype...................... 0.00000% monopsychic................... 0.00000% sandstall..................... 0.00000% monofighting.................. 0.00000% monorock...................... 0.00000% trapper....................... 0.00000% monoground.................... 0.00000% monodark...................... 0.00000% monoflying.................... 0.00000% mononormal.................... 0.00000% monodragon.................... 0.00000% Stalliness (mean: -0.231) |####################### -1.5|##### |################## -1.0|########## |############################## -0.5|############################ |######## 0.0|########### |###### +0.5|############### |############ +1.0|######### |### +1.5|#### | +2.0|### | +2.5|########### | +3.0| more negative = more offensive, more positive = more stall one # = 0.51%