sun...........................58.47837% rain..........................57.00591% offense.......................38.25664% hyperoffense..................27.22693% balance.......................20.90317% multiweather..................19.48846% sunoffense....................13.34361% rainoffense...................11.28293% stall......................... 9.64722% sunstall...................... 8.46271% semistall..................... 3.96605% weatherless................... 3.73447% batonpass..................... 1.44340% dragmag....................... 1.35798% rainstall..................... 1.00155% sand.......................... 0.26993% sandoffense................... 0.03766% choice........................ 0.02928% monowater..................... 0.00000% monotype...................... 0.00000% monopsychic................... 0.00000% sandstall..................... 0.00000% monofighting.................. 0.00000% monorock...................... 0.00000% trapper....................... 0.00000% monoground.................... 0.00000% monodark...................... 0.00000% monoflying.................... 0.00000% mononormal.................... 0.00000% monodragon.................... 0.00000% Stalliness (mean: -0.163) |################# -1.5|##### |############################## -1.0|##### |####################### -0.5|####################### |###### 0.0|#################### |######## +0.5|################## |############## +1.0|####### |# +1.5|# | +2.0|######## |# +2.5|########## | +3.0| more negative = more offensive, more positive = more stall one # = 0.51%