sand..........................57.01358% offense.......................39.01322% weatherless...................38.94473% hyperoffense..................38.64503% sandoffense...................22.83280% balance.......................14.09008% semistall..................... 4.37914% stall......................... 3.87254% rain.......................... 2.99454% dragmag....................... 2.82226% sandstall..................... 2.20719% rainoffense................... 1.86761% hail.......................... 1.41985% choice........................ 1.22630% voltturn...................... 1.17990% multiweather.................. 0.79983% trickroom..................... 0.47678% sun........................... 0.42713% tricksand..................... 0.21280% hailstall..................... 0.15793% sunoffense.................... 0.12250% monotype...................... 0.11869% monowater..................... 0.04268% gravity....................... 0.02650% monoice....................... 0.02313% hailoffense................... 0.01894% monofire...................... 0.01460% monofighting.................. 0.01437% monorock...................... 0.01087% monosteel..................... 0.00741% monoflying.................... 0.00335% tricksun...................... 0.00198% tailwind...................... 0.00164% monodark...................... 0.00124% monograss..................... 0.00046% monopoison.................... 0.00033% monopsychic................... 0.00020% mononormal.................... 0.00019% monodragon.................... 0.00005% trickhail..................... 0.00004% monobug....................... 0.00002% monoelectric.................. 0.00002% monoground.................... 0.00001% monoghost..................... 0.00000% monofairy..................... 0.00000% trapper....................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: -0.580) -2.0|####### |########### -1.5|################ |############################# -1.0|############################## |######################### -0.5|################### |############# 0.0|############## |######## +0.5|##### |##### +1.0|#### |#### +1.5|##### |### +2.0|## |# +2.5|# more negative = more offensive, more positive = more stall one # = 0.50%