sand..........................61.66317% weatherless...................35.88896% hyperoffense..................35.16893% offense.......................32.30109% sandoffense...................23.76253% balance.......................14.12558% semistall..................... 9.42904% stall......................... 8.97536% sandstall..................... 5.74438% dragmag....................... 3.49648% rain.......................... 1.58704% hail.......................... 1.27456% voltturn...................... 0.93281% rainoffense................... 0.85445% choice........................ 0.65977% trickroom..................... 0.56956% tricksand..................... 0.48788% multiweather.................. 0.44037% hailstall..................... 0.07987% gravity....................... 0.05528% monotype...................... 0.03791% sun........................... 0.02664% monowater..................... 0.01764% hailoffense................... 0.00854% monofire...................... 0.00670% monoice....................... 0.00622% sunoffense.................... 0.00338% monofighting.................. 0.00271% monorock...................... 0.00250% monosteel..................... 0.00146% monoflying.................... 0.00062% tricksun...................... 0.00044% monodark...................... 0.00003% monograss..................... 0.00002% monopoison.................... 0.00001% monopsychic................... 0.00001% tailwind...................... 0.00001% monoelectric.................. 0.00000% monoground.................... 0.00000% monobug....................... 0.00000% mononormal.................... 0.00000% monoghost..................... 0.00000% trickhail..................... 0.00000% monodragon.................... 0.00000% monofairy..................... 0.00000% trapper....................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: -0.318) -2.0|##### |################ -1.5|################ |############################# -1.0|############################## |############################## -0.5|#################### |########## 0.0|################ |########## +0.5|###### |####### +1.0|##### |####### +1.5|############### |######### +2.0|#### |## +2.5|##### more negative = more offensive, more positive = more stall one # = 0.42%