weatherless...................89.60245% balance.......................41.04731% offense.......................30.78572% hyperoffense..................20.72463% rain.......................... 7.15661% rainoffense................... 5.80642% semistall..................... 4.34425% stall......................... 3.09810% sand.......................... 2.67250% trickroom..................... 0.78565% hail.......................... 0.34652% choice........................ 0.26861% sun........................... 0.22192% hailstall..................... 0.21708% dragmag....................... 0.16420% sandoffense................... 0.03232% voltturn...................... 0.02957% sandstall..................... 0.01142% sunoffense.................... 0.00023% monowater..................... 0.00000% monotype...................... 0.00000% multiweather.................. 0.00000% monofighting.................. 0.00000% monorock...................... 0.00000% monofairy..................... 0.00000% monoground.................... 0.00000% hailoffense................... 0.00000% monoice....................... 0.00000% monoflying.................... 0.00000% rainstall..................... 0.00000% monofire...................... 0.00000% mononormal.................... 0.00000% Stalliness (mean: -0.174) | -2.0| |############ -1.5|############### |############## -1.0|########################## |########### -0.5|######### |########################### 0.0|############################## |############################ +0.5|######### |############## +1.0|##################### | +1.5| | +2.0| | +2.5| | more negative = more offensive, more positive = more stall one # = 0.45%