weatherless...................56.15087% balance.......................35.84278% offense.......................34.86433% sand..........................21.57334% hyperoffense..................20.10524% rain..........................16.93712% semistall..................... 6.07439% sun........................... 4.05014% voltturn...................... 3.91381% dragmag....................... 3.73591% stall......................... 3.11326% monotype...................... 2.97526% choice........................ 2.22209% hail.......................... 1.91201% sandoffense................... 0.94354% sandstall..................... 0.86290% rainstall..................... 0.73488% sunoffense.................... 0.73238% trickroom..................... 0.71077% rainoffense................... 0.69331% monowater..................... 0.60603% multiweather.................. 0.56197% monodark...................... 0.32920% sunstall...................... 0.30010% monobug....................... 0.25355% monopsychic................... 0.22778% monograss..................... 0.20450% monoflying.................... 0.19203% monofighting.................. 0.17790% monofire...................... 0.16211% monoghost..................... 0.14548% monodragon.................... 0.13633% monosteel..................... 0.13301% monorock...................... 0.13052% monoice....................... 0.12303% monoground.................... 0.12054% monoelectric.................. 0.10225% hailoffense................... 0.09394% tailwind...................... 0.08230% mononormal.................... 0.08230% hailstall..................... 0.07066% tricksand..................... 0.04240% tricksun...................... 0.03242% monopoison.................... 0.02577% allweather.................... 0.01746% gravity....................... 0.01413% trickrain..................... 0.00665% monofairy..................... 0.00416% trickhail..................... 0.00333% trapper....................... 0.00333% Stalliness (mean: -0.156) -2.0|######## |######## -1.5|############# |#################### -1.0|#################### |######################## -0.5|########################## |########################### 0.0|############################## |############################## +0.5|############################ |####################### +1.0|############## |######## +1.5|### |### +2.0|## |## +2.5|# |# +3.0| more negative = more offensive, more positive = more stall one # = 0.35%