weatherless...................77.38190% offense.......................40.52008% balance.......................36.39791% sand..........................14.56916% hyperoffense..................12.70811% semistall..................... 6.67180% sun........................... 6.47638% voltturn...................... 4.69688% stall......................... 3.70211% rain.......................... 2.85813% monotype...................... 2.73965% multiweather.................. 1.92106% sandoffense................... 1.04016% trickroom..................... 1.02016% hail.......................... 0.71165% dragmag....................... 0.67472% choice........................ 0.56009% sandstall..................... 0.45469% sunoffense.................... 0.43007% monowater..................... 0.38160% monobug....................... 0.35852% monosteel..................... 0.24388% mononormal.................... 0.24081% monofire...................... 0.23004% monopsychic................... 0.22850% monorock...................... 0.22388% rainoffense................... 0.17156% monoflying.................... 0.16233% monodark...................... 0.13002% monograss..................... 0.11771% sunstall...................... 0.10155% monodragon.................... 0.09771% monoice....................... 0.09463% monoground.................... 0.09232% monopoison.................... 0.09078% monofighting.................. 0.08386% tricksun...................... 0.07232% tailwind...................... 0.07155% monoelectric.................. 0.06386% monoghost..................... 0.06155% monofairy..................... 0.05385% rainstall..................... 0.02924% tricksand..................... 0.02847% hailstall..................... 0.02693% allweather.................... 0.02077% gravity....................... 0.01693% trapper....................... 0.01693% hailoffense................... 0.01693% trickhail..................... 0.01462% trickrain..................... 0.00539% Stalliness (mean: -0.045) -2.0|### |##### -1.5|##### |########### -1.0|############## |################## -0.5|######################## |############################## 0.0|############################## |########################## +0.5|##################### |############### +1.0|########## |####### +1.5|##### |### +2.0|## |# +2.5|# |# +3.0| more negative = more offensive, more positive = more stall one # = 0.43%