weatherless...................77.02204% balance.......................36.31310% offense.......................29.13260% sand..........................19.87309% hyperoffense..................18.50883% semistall.....................11.42166% stall......................... 4.62381% voltturn...................... 3.94688% sun........................... 2.74187% rain.......................... 2.03585% multiweather.................. 1.68267% sandoffense................... 1.25921% dragmag....................... 0.69316% sandstall..................... 0.57593% choice........................ 0.45435% trickroom..................... 0.40573% tailwind...................... 0.17023% sunstall...................... 0.13032% monotype...................... 0.05075% rainoffense................... 0.01740% monowater..................... 0.01576% gravity....................... 0.01458% hail.......................... 0.00982% sunoffense.................... 0.00971% monobug....................... 0.00698% trickrain..................... 0.00668% monosteel..................... 0.00579% monofighting.................. 0.00576% monopsychic................... 0.00560% monodark...................... 0.00287% monoground.................... 0.00262% monofire...................... 0.00238% monofairy..................... 0.00121% monopoison.................... 0.00073% tricksand..................... 0.00057% hailoffense................... 0.00048% monoghost..................... 0.00036% monodragon.................... 0.00026% monorock...................... 0.00022% mononormal.................... 0.00011% monoice....................... 0.00010% monoflying.................... 0.00006% monograss..................... 0.00004% monoelectric.................. 0.00000% hailstall..................... 0.00000% rainstall..................... 0.00000% allweather.................... 0.00000% trickhail..................... 0.00000% trapper....................... 0.00000% tricksun...................... 0.00000% Stalliness (mean: 0.011) -2.0|##### |######### -1.5|############ |########## -1.0|################## |######### -0.5|################### |################### 0.0|############################ |######################## +0.5|############################## |################# +1.0|####### |############# +1.5|############# |#### +2.0|# |# +2.5|# | +3.0| more negative = more offensive, more positive = more stall one # = 0.41%