offense.......................61.98444% weatherless...................54.07748% sun...........................32.26741% balance.......................20.84943% rain..........................20.20205% multiweather..................16.14806% hyperoffense..................14.56093% sand.......................... 8.60917% monotype...................... 2.47468% sunoffense.................... 2.23713% semistall..................... 1.87428% hail.......................... 1.64718% trickroom..................... 1.25039% stall......................... 0.73092% sandoffense................... 0.71264% rainoffense................... 0.67610% monosteel..................... 0.43594% monopsychic................... 0.31325% monodragon.................... 0.29498% voltturn...................... 0.26104% monoflying.................... 0.26104% monobug....................... 0.23755% monowater..................... 0.21144% choice........................ 0.20883% monofighting.................. 0.17229% monofire...................... 0.16968% hailoffense................... 0.16446% monoelectric.................. 0.12791% monograss..................... 0.12530% mononormal.................... 0.11486% monoground.................... 0.10703% tailwind...................... 0.10442% monodark...................... 0.10181% monofairy..................... 0.09136% dragmag....................... 0.08875% monoghost..................... 0.08614% tricksun...................... 0.07570% rainstall..................... 0.04960% sunstall...................... 0.04177% monorock...................... 0.03655% monoice....................... 0.03394% gravity....................... 0.02871% monopoison.................... 0.02088% tricksand..................... 0.01044% sandstall..................... 0.00783% hailstall..................... 0.00522% trapper....................... 0.00261% Stalliness (mean: -0.390) -2.0|# |## -1.5|###### |########## -1.0|################### |########################### -0.5|############################ |############################## 0.0|######################## |############# +0.5|####### |#### +1.0|### |## +1.5| |# +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.57%