offense.......................60.46137% weatherless...................52.52735% sun...........................33.94620% rain..........................21.35116% balance.......................21.22112% multiweather..................16.66310% hyperoffense..................15.42875% sand.......................... 7.94484% sunoffense.................... 2.56801% monotype...................... 2.21119% semistall..................... 2.19923% trickroom..................... 1.69242% hail.......................... 1.50579% sandoffense................... 0.84094% rainoffense................... 0.75459% stall......................... 0.68953% monosteel..................... 0.40759% voltturn...................... 0.27950% monopsychic................... 0.27852% monobug....................... 0.24599% monodragon.................... 0.24153% monoflying.................... 0.17969% monowater..................... 0.17395% hailoffense................... 0.15865% tailwind...................... 0.15502% monofire...................... 0.14802% choice........................ 0.14109% monograss..................... 0.12341% monofighting.................. 0.11821% tricksun...................... 0.10384% mononormal.................... 0.09704% monoelectric.................. 0.08910% monoground.................... 0.08561% monodark...................... 0.08230% monoghost..................... 0.07967% dragmag....................... 0.07465% monofairy..................... 0.06171% sunstall...................... 0.04967% gravity....................... 0.04612% rainstall..................... 0.04598% monorock...................... 0.03591% monopoison.................... 0.03079% monoice....................... 0.02863% sandstall..................... 0.01496% tricksand..................... 0.00742% hailstall..................... 0.00371% trapper....................... 0.00313% Stalliness (mean: -0.394) -2.0|# |## -1.5|####### |########## -1.0|#################### |############################ -0.5|########################### |############################## 0.0|######################## |############## +0.5|######## |#### +1.0|### |## +1.5|# | +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.55%