offense.......................57.22354% weatherless...................48.92673% sun...........................40.35505% balance.......................24.88576% rain..........................20.29647% multiweather..................16.50253% hyperoffense..................13.14797% sand.......................... 6.29351% semistall..................... 3.92841% trickroom..................... 2.92455% sunoffense.................... 2.40012% sandoffense................... 0.99001% monotype...................... 0.95841% stall......................... 0.81433% hail.......................... 0.79644% tailwind...................... 0.29542% rainoffense................... 0.25509% monosteel..................... 0.24326% voltturn...................... 0.23438% tricksun...................... 0.19715% hailoffense................... 0.16526% monobug....................... 0.16360% gravity....................... 0.10891% monograss..................... 0.09668% monofire...................... 0.08528% sandstall..................... 0.08102% monodragon.................... 0.07381% mononormal.................... 0.06295% monopsychic................... 0.04768% dragmag....................... 0.03811% monowater..................... 0.03790% monoflying.................... 0.03516% monofighting.................. 0.03173% monoghost..................... 0.02724% choice........................ 0.02716% monoelectric.................. 0.02317% monorock...................... 0.02071% monopoison.................... 0.02052% sunstall...................... 0.01333% rainstall..................... 0.01324% monofairy..................... 0.01079% monodark...................... 0.00473% monoice....................... 0.00456% monoground.................... 0.00423% trapper....................... 0.00000% hailstall..................... 0.00000% tricksand..................... 0.00000% Stalliness (mean: -0.286) -2.0|# |## -1.5|##### |######## -1.0|################### |########################## -0.5|######################## |############################## 0.0|######################### |############### +0.5|########## |###### +1.0|###### |#### +1.5|# |# +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.55%