weatherless...................54.79514% offense.......................47.96581% sun...........................39.23085% balance.......................35.86654% rain.......................... 8.24829% semistall..................... 7.76424% multiweather.................. 6.95982% hyperoffense.................. 6.35964% trickroom..................... 5.45427% sand.......................... 4.51198% stall......................... 2.04376% sunoffense.................... 1.05958% tricksun...................... 0.39870% hail.......................... 0.20779% tailwind...................... 0.19996% monotype...................... 0.16486% rainoffense................... 0.13826% gravity....................... 0.12061% dragmag....................... 0.09273% sandoffense................... 0.09018% voltturn...................... 0.07600% hailoffense................... 0.07298% monosteel..................... 0.04922% monowater..................... 0.03354% monofire...................... 0.02111% mononormal.................... 0.01592% monobug....................... 0.00970% monoghost..................... 0.00920% monodragon.................... 0.00912% monoelectric.................. 0.00794% choice........................ 0.00496% monorock...................... 0.00473% monopoison.................... 0.00473% rainstall..................... 0.00337% monoflying.................... 0.00287% sandstall..................... 0.00195% monofairy..................... 0.00082% monograss..................... 0.00042% monofighting.................. 0.00023% monopsychic................... 0.00021% monoground.................... 0.00002% monoice....................... 0.00001% monodark...................... 0.00000% sunstall...................... 0.00000% trapper....................... 0.00000% hailstall..................... 0.00000% tricksand..................... 0.00000% Stalliness (mean: -0.009) -2.0| |# -1.5|## |##### -1.0|############# |############################# -0.5|##################### |############################## 0.0|######################## |############################ +0.5|################### |############# +1.0|############# |######### +1.5|## |### +2.0|# | +2.5| more negative = more offensive, more positive = more stall one # = 0.47%