offense.......................47.91667% sun...........................44.43205% weatherless...................40.95176% rain..........................25.51373% hyperoffense..................22.56170% balance.......................22.32603% multiweather..................15.87762% sunoffense.................... 6.98066% sand.......................... 3.85513% semistall..................... 3.72309% stall......................... 3.47251% monotype...................... 2.71196% rainoffense................... 2.32376% hail.......................... 1.21274% sunstall...................... 0.61402% dragmag....................... 0.58519% voltturn...................... 0.54738% sandoffense................... 0.41242% monoghost..................... 0.32584% monoflying.................... 0.25911% mononormal.................... 0.25400% monowater..................... 0.23552% monodark...................... 0.23160% monobug....................... 0.22571% monopsychic................... 0.21138% monosteel..................... 0.21057% hailoffense................... 0.18122% trickroom..................... 0.17952% monofighting.................. 0.17095% choice........................ 0.17055% sandstall..................... 0.16816% monofire...................... 0.16522% rainstall..................... 0.16059% monopoison.................... 0.14183% monodragon.................... 0.13449% monoground.................... 0.10828% trapper....................... 0.09958% monoelectric.................. 0.09894% monofairy..................... 0.08225% swagplay...................... 0.07816% gravity....................... 0.06936% trickrain..................... 0.06427% monorock...................... 0.06349% tailwind...................... 0.06039% tricksun...................... 0.05648% monograss..................... 0.05284% monoice....................... 0.03462% tricksand..................... 0.01481% trickhail..................... 0.00119% Stalliness (mean: -0.336) -2.0|## |############# -1.0|############################# |############################## 0.0|####################### |############# +1.0|###### |### +2.0|# |# +3.0|# more negative = more offensive, more positive = more stall one # = 0.82%