sun...........................65.65434% offense.......................39.91808% rain..........................30.47980% balance.......................27.38423% weatherless...................21.88726% multiweather..................20.36898% hyperoffense..................19.69603% sunoffense....................11.09218% stall......................... 7.68439% semistall..................... 5.31728% rainoffense................... 2.31602% sand.......................... 2.16393% sunstall...................... 1.23709% sandstall..................... 0.53947% dragmag....................... 0.35400% monotype...................... 0.34827% rainstall..................... 0.30905% trickroom..................... 0.21049% hail.......................... 0.18888% voltturn...................... 0.14004% trickrain..................... 0.13829% tricksun...................... 0.12885% gravity....................... 0.08729% mononormal.................... 0.08312% sandoffense................... 0.07004% trapper....................... 0.06902% monopsychic................... 0.06010% swagplay...................... 0.05781% hailoffense................... 0.05779% monowater..................... 0.05415% monoflying.................... 0.03437% monodark...................... 0.02747% monofighting.................. 0.02622% choice........................ 0.02153% monosteel..................... 0.02017% monoghost..................... 0.01238% monofire...................... 0.00948% monorock...................... 0.00924% tailwind...................... 0.00758% monofairy..................... 0.00690% monopoison.................... 0.00653% monobug....................... 0.00577% monodragon.................... 0.00343% monoground.................... 0.00293% monoelectric.................. 0.00064% monograss..................... 0.00037% tricksand..................... 0.00018% monoice....................... 0.00002% trickhail..................... 0.00000% Stalliness (mean: -0.100) -2.0|## |############ -1.0|############################## |############################# 0.0|######################### |################## +1.0|########### |##### +2.0|## |#### +3.0|## more negative = more offensive, more positive = more stall one # = 0.71%