sun...........................68.21930% offense.......................33.19432% balance.......................31.92797% rain..........................27.20932% weatherless...................20.64793% multiweather..................18.12658% hyperoffense..................16.80545% sunoffense....................11.65995% stall.........................10.98588% semistall..................... 7.08638% sand.......................... 2.02491% rainoffense................... 1.93204% sunstall...................... 1.81243% sandstall..................... 0.61143% dragmag....................... 0.50527% trickroom..................... 0.28012% tricksun...................... 0.21360% rainstall..................... 0.18174% trickrain..................... 0.17645% voltturn...................... 0.07326% gravity....................... 0.05731% monotype...................... 0.03350% hail.......................... 0.02554% trapper....................... 0.01461% mononormal.................... 0.00861% sandoffense................... 0.00665% monopsychic................... 0.00600% monoflying.................... 0.00541% monowater..................... 0.00536% hailoffense................... 0.00458% choice........................ 0.00386% monofighting.................. 0.00360% tailwind...................... 0.00267% monodark...................... 0.00156% monofire...................... 0.00147% monosteel..................... 0.00122% monoghost..................... 0.00068% monorock...................... 0.00048% monobug....................... 0.00040% monopoison.................... 0.00037% monoground.................... 0.00008% monodragon.................... 0.00008% monoelectric.................. 0.00002% monofairy..................... 0.00002% monograss..................... 0.00001% tricksand..................... 0.00001% swagplay...................... 0.00001% monoice....................... 0.00000% trickhail..................... 0.00000% Stalliness (mean: 0.118) -2.0|## |########## -1.0|##################### |############################## 0.0|####################### |########################## +1.0|############## |###### +2.0|## |######## +3.0|### more negative = more offensive, more positive = more stall one # = 0.68%