weatherless...................96.54671% offense.......................43.50947% hyperoffense..................26.19584% balance.......................22.81750% monotype...................... 6.83439% semistall..................... 4.16637% stall......................... 3.31082% sand.......................... 2.07166% monosteel..................... 0.87370% monowater..................... 0.83643% monobug....................... 0.73237% hail.......................... 0.67529% monodragon.................... 0.64941% monofighting.................. 0.64597% monorock...................... 0.61903% mononormal.................... 0.59126% monoelectric.................. 0.57425% monoghost..................... 0.55213% monoflying.................... 0.52762% sun........................... 0.48129% monofairy..................... 0.47115% monopsychic................... 0.40960% monoground.................... 0.40048% monodark...................... 0.38338% rain.......................... 0.33515% monograss..................... 0.31240% monopoison.................... 0.30381% monofire...................... 0.27761% monoice....................... 0.27613% sandoffense................... 0.24865% sunoffense.................... 0.10263% multiweather.................. 0.10192% hailoffense................... 0.09975% sandstall..................... 0.08148% rainoffense................... 0.05228% hailstall..................... 0.01508% swagplay...................... 0.01079% batonpass..................... 0.01010% rainstall..................... 0.00846% dragmag....................... 0.00469% sunstall...................... 0.00417% voltturn...................... 0.00260% trapper....................... 0.00037% Stalliness (mean: -0.377) |# -2.0|#### |################# -1.0|############################## |############################## 0.0|####################### |################ +1.0|######## |### +2.0|## |# +3.0|# | +4.0| more negative = more offensive, more positive = more stall one # = 0.74%