weatherless...................98.24747% offense.......................43.63390% balance.......................27.69663% hyperoffense..................23.93304% monotype...................... 4.15175% semistall..................... 2.85887% stall......................... 1.87756% sand.......................... 1.16011% monofighting.................. 0.79776% monofairy..................... 0.53628% monoghost..................... 0.49720% sun........................... 0.44455% monopsychic................... 0.40168% monodragon.................... 0.35973% monoground.................... 0.28337% mononormal.................... 0.28135% monowater..................... 0.25511% monosteel..................... 0.21495% monograss..................... 0.21325% monoice....................... 0.17466% rain.......................... 0.17086% monorock...................... 0.16709% monoelectric.................. 0.16432% monodark...................... 0.14767% monoflying.................... 0.13104% hail.......................... 0.12111% monofire...................... 0.11740% monobug....................... 0.11048% sandoffense................... 0.09605% multiweather.................. 0.09156% monopoison.................... 0.06962% sunoffense.................... 0.04009% rainstall..................... 0.03039% hailoffense................... 0.03033% sandstall..................... 0.00663% voltturn...................... 0.00081% rainoffense................... 0.00040% batonpass..................... 0.00006% hailstall..................... 0.00005% dragmag....................... 0.00000% swagplay...................... 0.00000% sunstall...................... 0.00000% trapper....................... 0.00000% Stalliness (mean: -0.403) |# -2.0|### |############### -1.0|######################### |############################## 0.0|####################### |################### +1.0|#### |## +2.0|# | +3.0| | +4.0| more negative = more offensive, more positive = more stall one # = 0.81%