weatherless...................83.45555% offense.......................46.52119% balance.......................34.46611% hyperoffense..................11.07136% sand.......................... 5.59828% semistall..................... 5.39260% rain.......................... 5.07065% monotype...................... 4.84708% sun........................... 4.70399% stall......................... 2.54874% hail.......................... 2.36988% multiweather.................. 1.17153% monopsychic................... 1.07315% trickroom..................... 0.97478% monowater..................... 0.69755% monoelectric.................. 0.57235% monofairy..................... 0.45609% choice........................ 0.41138% rainoffense................... 0.38455% tailwind...................... 0.33983% monoflying.................... 0.30406% monorock...................... 0.29512% sandoffense................... 0.23252% mononormal.................... 0.22357% monodragon.................... 0.21463% monograss..................... 0.20569% monoice....................... 0.16992% monofire...................... 0.16992% monosteel..................... 0.16097% sunoffense.................... 0.16097% monopoison.................... 0.13414% monofighting.................. 0.11626% rainstall..................... 0.11626% monobug....................... 0.10732% monoghost..................... 0.10732% batonpass..................... 0.09837% sandstall..................... 0.09837% hailoffense................... 0.08049% voltturn...................... 0.06260% tricksun...................... 0.05366% hailstall..................... 0.05366% monodark...................... 0.04471% monoground.................... 0.04471% sunstall...................... 0.03577% tricksand..................... 0.01789% allweather.................... 0.00894% Stalliness (mean: -0.102) |## -1.5|#### |######### -1.0|############# |################### -0.5|######################## |######################## 0.0|############################## |################# +0.5|############### |########### +1.0|####### |### +1.5|#### |## +2.0|# |# +2.5| | +3.0| more negative = more offensive, more positive = more stall one # = 0.54%