weatherless...................83.07166% offense.......................46.55378% balance.......................34.86237% hyperoffense..................11.59998% sand.......................... 5.49627% rain.......................... 5.40990% sun........................... 4.84993% semistall..................... 4.70519% monotype...................... 4.31268% hail.......................... 2.39995% stall......................... 2.27869% multiweather.................. 1.21577% trickroom..................... 1.10008% monopsychic................... 1.03345% monowater..................... 0.69957% monoelectric.................. 0.49627% rainoffense................... 0.47167% choice........................ 0.43074% monofairy..................... 0.35243% tailwind...................... 0.35235% monoflying.................... 0.29440% monorock...................... 0.24129% sandoffense................... 0.23323% monofire...................... 0.17840% mononormal.................... 0.17094% sunoffense.................... 0.16724% monodragon.................... 0.15812% monograss..................... 0.14670% monosteel..................... 0.13431% monoice....................... 0.12277% monopoison.................... 0.11863% rainstall..................... 0.11848% monofighting.................. 0.10372% monobug....................... 0.09990% monoghost..................... 0.08796% sandstall..................... 0.08531% batonpass..................... 0.08123% hailoffense................... 0.07519% tricksun...................... 0.06081% hailstall..................... 0.05534% voltturn...................... 0.05418% monoground.................... 0.04359% sunstall...................... 0.02833% monodark...................... 0.02692% tricksand..................... 0.01208% allweather.................... 0.00398% Stalliness (mean: -0.130) |## -1.5|#### |######### -1.0|############ |################### -0.5|###################### |###################### 0.0|############################## |################ +0.5|############# |######### +1.0|###### |### +1.5|### |# +2.0|# |# +2.5| | +3.0| more negative = more offensive, more positive = more stall one # = 0.57%