weatherless...................80.96309% offense.......................48.39909% balance.......................32.03267% hyperoffense..................16.75221% rain.......................... 6.49154% sun........................... 5.38879% sand.......................... 5.30091% hail.......................... 3.11619% trickroom..................... 2.53639% semistall..................... 2.42390% monotype...................... 1.84499% multiweather.................. 1.26051% monopsychic................... 1.25359% choice........................ 0.67519% tailwind...................... 0.52541% rainoffense................... 0.48174% stall......................... 0.39213% monowater..................... 0.24146% tricksun...................... 0.22272% sunoffense.................... 0.18780% monoflying.................... 0.11322% sandoffense................... 0.08905% monofire...................... 0.06734% monodragon.................... 0.05077% monobug....................... 0.03269% monofairy..................... 0.02442% monofighting.................. 0.02269% monograss..................... 0.02249% monorock...................... 0.01328% mononormal.................... 0.01193% monopoison.................... 0.00502% monoelectric.................. 0.00125% monoice....................... 0.00056% sunstall...................... 0.00000% voltturn...................... 0.00000% monodark...................... 0.00000% batonpass..................... 0.00000% monosteel..................... 0.00000% sandstall..................... 0.00000% monoghost..................... 0.00000% allweather.................... 0.00000% monoground.................... 0.00000% hailoffense................... 0.00000% hailstall..................... 0.00000% tricksand..................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: -0.309) |# -1.5|# |####################### -1.0|########### |########################## -0.5|######################## |################## 0.0|############################## |##################### +0.5|##### |######## +1.0|###### | +1.5|## | +2.0| | +2.5| | +3.0| more negative = more offensive, more positive = more stall one # = 0.57%