weatherless...................80.38895% offense.......................55.05865% balance.......................31.28918% hyperoffense..................11.76295% hail.......................... 5.92609% rain.......................... 5.65996% sand.......................... 5.44429% sun........................... 3.97147% semistall..................... 1.65440% multiweather.................. 1.39076% monotype...................... 1.23197% trickroom..................... 1.13049% monopsychic................... 1.01982% choice........................ 0.66726% rainoffense................... 0.50895% tailwind...................... 0.47056% tricksun...................... 0.44269% stall......................... 0.23482% sunoffense.................... 0.16270% sandoffense................... 0.16207% monowater..................... 0.09930% monoflying.................... 0.04988% monodragon.................... 0.02917% monofire...................... 0.01193% monobug....................... 0.00922% monofairy..................... 0.00583% monorock...................... 0.00341% monograss..................... 0.00308% monofighting.................. 0.00238% mononormal.................... 0.00091% monopoison.................... 0.00055% monoelectric.................. 0.00002% monoice....................... 0.00000% sunstall...................... 0.00000% voltturn...................... 0.00000% monodark...................... 0.00000% batonpass..................... 0.00000% monosteel..................... 0.00000% sandstall..................... 0.00000% monoghost..................... 0.00000% allweather.................... 0.00000% monoground.................... 0.00000% hailoffense................... 0.00000% hailstall..................... 0.00000% tricksand..................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: -0.246) | -1.5|# |################ -1.0|######### |################## -0.5|############################ |######################## 0.0|############################# |############################## +0.5|# |######### +1.0|##### | +1.5|# | +2.0| | +2.5| | +3.0| more negative = more offensive, more positive = more stall one # = 0.58%