balance.......................44.45423% weatherless...................44.25808% sun...........................39.50513% rain..........................32.67534% voltturn......................18.23954% multiweather..................16.78983% semistall.....................15.40678% hyperoffense..................15.30171% offense.......................14.60301% sunoffense....................12.43837% stall.........................10.23427% rainstall..................... 1.54106% choice........................ 0.39402% hail.......................... 0.33120% rainoffense................... 0.27087% hailoffense................... 0.24253% trickroom..................... 0.03773% sand.......................... 0.02486% trickrain..................... 0.01108% monotype...................... 0.00899% sunstall...................... 0.00542% sandoffense................... 0.00358% monodragon.................... 0.00208% monoghost..................... 0.00193% dragmag....................... 0.00181% allweather.................... 0.00157% monoflying.................... 0.00126% monobug....................... 0.00087% monoelectric.................. 0.00069% monopsychic................... 0.00067% monowater..................... 0.00056% monofighting.................. 0.00055% monofire...................... 0.00032% gravity....................... 0.00017% hailstall..................... 0.00008% monopoison.................... 0.00006% monograss..................... 0.00005% monoground.................... 0.00003% monosteel..................... 0.00001% mononormal.................... 0.00000% monodark...................... 0.00000% monorock...................... 0.00000% tailwind...................... 0.00000% sandstall..................... 0.00000% monofairy..................... 0.00000% monoice....................... 0.00000% tricksun...................... 0.00000% Stalliness (mean: 0.388) | -2.0|# |# -1.5|###### |################### -1.0|# |####### -0.5|####### |#### 0.0|##################### |########### +0.5|##################### |############################## +1.0|###################### |###### +1.5|#### |#### +2.0| |### +2.5| |###### +3.0|#### | more negative = more offensive, more positive = more stall one # = 0.56%