weatherless...................80.28282% balance.......................47.38478% offense.......................25.48858% hyperoffense..................12.49474% voltturn......................10.06121% semistall..................... 8.80627% sun........................... 8.37557% stall......................... 5.82563% rain.......................... 5.39810% sand.......................... 4.55181% trickroom..................... 2.06265% hail.......................... 1.40872% hailoffense................... 0.94766% tricksun...................... 0.66377% sandstall..................... 0.63358% rainoffense................... 0.56427% sunoffense.................... 0.25157% sunstall...................... 0.22572% monotype...................... 0.15961% monowater..................... 0.14282% sandoffense................... 0.06733% choice........................ 0.06648% tricksand..................... 0.02256% multiweather.................. 0.01701% monobug....................... 0.01077% dragmag....................... 0.00855% gravity....................... 0.00530% monoghost..................... 0.00314% trickrain..................... 0.00221% monodragon.................... 0.00106% mononormal.................... 0.00096% monopoison.................... 0.00047% monorock...................... 0.00023% monoice....................... 0.00009% monofairy..................... 0.00007% monofire...................... 0.00002% monodark...................... 0.00000% monoelectric.................. 0.00000% monograss..................... 0.00000% rainstall..................... 0.00000% monopsychic................... 0.00000% trickhail..................... 0.00000% tailwind...................... 0.00000% monosteel..................... 0.00000% monofighting.................. 0.00000% allweather.................... 0.00000% monoground.................... 0.00000% monoflying.................... 0.00000% hailstall..................... 0.00000% Stalliness (mean: 0.178) -2.0|### |#### -1.5|####### |####### -1.0|######## |########### -0.5|############## |############# 0.0|################# |############################ +0.5|############################## |######################## +1.0|######## |######## +1.5|#### |### +2.0| |#### +2.5|# | +3.0| |## more negative = more offensive, more positive = more stall one # = 0.50%