weatherless...................65.70558% balance.......................42.24578% offense.......................33.77131% sand..........................23.81974% voltturn......................10.45549% rain..........................10.41103% hyperoffense.................. 8.49794% stall......................... 7.74882% semistall..................... 7.73615% multiweather.................. 3.37538% sun........................... 2.73063% sandstall..................... 2.02728% hail.......................... 1.12977% rainoffense................... 0.98002% sandoffense................... 0.30735% sunoffense.................... 0.22951% monotype...................... 0.18243% trickroom..................... 0.17749% batonpass..................... 0.13631% monofairy..................... 0.08858% tricksand..................... 0.07242% hailoffense................... 0.04920% dragmag....................... 0.04460% rainstall..................... 0.02356% monoghost..................... 0.02309% monowater..................... 0.01920% monofighting.................. 0.01847% monopoison.................... 0.01215% sunstall...................... 0.01051% monoelectric.................. 0.00941% allweather.................... 0.00440% mononormal.................... 0.00375% monograss..................... 0.00319% trickrain..................... 0.00314% monodragon.................... 0.00138% monorock...................... 0.00113% monopsychic................... 0.00096% monoflying.................... 0.00062% monoice....................... 0.00038% trickhail..................... 0.00022% tailwind...................... 0.00020% tricksun...................... 0.00020% trapper....................... 0.00019% gravity....................... 0.00008% monosteel..................... 0.00006% monofire...................... 0.00005% monobug....................... 0.00001% monodark...................... 0.00000% monoground.................... 0.00000% hailstall..................... 0.00000% Stalliness (mean: 0.219) -2.0|# |# -1.5|##### |######### -1.0|########## |################## -0.5|###################### |####################### 0.0|############################## |############################ +0.5|###################### |###################### +1.0|##################### |######## +1.5|######## |#### +2.0|## |### +2.5|#### |#### more negative = more offensive, more positive = more stall one # = 0.41%