weatherless...................65.13285% balance.......................45.90530% offense.......................36.47393% sand..........................27.29214% rain..........................11.72517% voltturn......................11.20563% semistall..................... 8.37317% multiweather.................. 6.31092% stall......................... 4.92382% hyperoffense.................. 4.32379% sun........................... 1.83410% hail.......................... 1.76015% sandstall..................... 1.06623% rainoffense................... 0.17814% monotype...................... 0.14243% trickroom..................... 0.13326% batonpass..................... 0.09866% sandoffense................... 0.08961% monoghost..................... 0.05668% monofairy..................... 0.04381% sunoffense.................... 0.03544% dragmag....................... 0.03176% tricksand..................... 0.02650% monoelectric.................. 0.02280% hailoffense................... 0.01963% rainstall..................... 0.01718% monowater..................... 0.00602% monopoison.................... 0.00520% monofighting.................. 0.00391% mononormal.................... 0.00302% allweather.................... 0.00170% monorock...................... 0.00046% sunstall...................... 0.00038% monodragon.................... 0.00034% monoice....................... 0.00009% tricksun...................... 0.00006% monopsychic................... 0.00006% trapper....................... 0.00006% trickhail..................... 0.00005% monoflying.................... 0.00002% monofire...................... 0.00001% gravity....................... 0.00000% monobug....................... 0.00000% monograss..................... 0.00000% monosteel..................... 0.00000% trickrain..................... 0.00000% tailwind...................... 0.00000% monodark...................... 0.00000% monoground.................... 0.00000% hailstall..................... 0.00000% Stalliness (mean: 0.263) -2.0| |# -1.5|## |#### -1.0|###### |############### -0.5|####################### |##################### 0.0|############################## |####################### +0.5|###################### |###################### +1.0|######################### |######## +1.5|###### |# +2.0|# |## +2.5|## |### more negative = more offensive, more positive = more stall one # = 0.46%