weatherless...................83.22529% balance.......................47.25469% offense.......................24.31675% voltturn......................15.94174% semistall.....................12.52622% hyperoffense..................12.38675% sand.......................... 5.75910% sun........................... 5.69878% rain.......................... 4.28953% stall......................... 3.51560% hail.......................... 2.09586% sandstall..................... 1.78384% trickroom..................... 1.19598% multiweather.................. 1.06855% monotype...................... 0.79537% hailoffense................... 0.62366% sunoffense.................... 0.58628% sandoffense................... 0.56660% monoghost..................... 0.52837% choice........................ 0.38764% monobug....................... 0.15104% monofire...................... 0.06879% monodragon.................... 0.04570% sunstall...................... 0.03535% rainoffense................... 0.01737% gravity....................... 0.00262% monosteel..................... 0.00128% monoflying.................... 0.00128% monopsychic................... 0.00018% monowater..................... 0.00000% monograss..................... 0.00000% monopoison.................... 0.00000% dragmag....................... 0.00000% trickrain..................... 0.00000% monofighting.................. 0.00000% monorock...................... 0.00000% monofairy..................... 0.00000% monoground.................... 0.00000% monoice....................... 0.00000% monodark...................... 0.00000% tricksun...................... 0.00000% tricksand..................... 0.00000% monoelectric.................. 0.00000% Stalliness (mean: 0.158) |## -2.0|### |###### -1.5|## |######## -1.0|#### |########## -0.5|######## |#################### 0.0|#################### |############################## +0.5|#################### |##################### +1.0|#################### |############ +1.5|##### |# +2.0|## | +2.5|# |# more negative = more offensive, more positive = more stall one # = 0.50%