offense.......................58.17807% weatherless...................57.36957% balance.......................29.21912% rain..........................23.82777% sun...........................16.59529% hyperoffense..................10.37643% trickroom..................... 6.83424% multiweather.................. 4.01349% sand.......................... 3.92543% monotype...................... 3.04389% tailwind...................... 2.39048% hail.......................... 2.35346% semistall..................... 1.85615% rainoffense................... 1.57998% tricksun...................... 1.50994% voltturn...................... 1.04365% trickrain..................... 1.00062% choice........................ 0.75547% sunoffense.................... 0.57636% monopsychic................... 0.47730% monowater..................... 0.41426% stall......................... 0.37023% batonpass..................... 0.36923% monoelectric.................. 0.27017% sandoffense................... 0.26917% monosteel..................... 0.26717% tricksand..................... 0.25216% hailoffense................... 0.23014% monodragon.................... 0.21313% monodark...................... 0.20513% monoice....................... 0.18712% monofairy..................... 0.17711% monofighting.................. 0.15810% monopoison.................... 0.10707% monoghost..................... 0.09106% monoflying.................... 0.08305% monorock...................... 0.08205% monograss..................... 0.07805% monobug....................... 0.07405% gravity....................... 0.06804% mononormal.................... 0.06504% monofire...................... 0.06504% monoground.................... 0.03902% trickhail..................... 0.03302% rainstall..................... 0.03002% sandstall..................... 0.02702% sunstall...................... 0.02101% dragmag....................... 0.01701% trapper....................... 0.00800% hailstall..................... 0.00200% Stalliness (mean: -0.271) |# -1.5|### |####### -1.0|############### |####################### -0.5|########################## |############################## 0.0|######################## |################## +0.5|########### |####### +1.0|### |# +1.5|# | more negative = more offensive, more positive = more stall one # = 0.59%