offense.......................59.01792% weatherless...................53.81161% balance.......................28.71901% rain..........................26.74042% sun...........................17.99806% hyperoffense..................10.30140% trickroom..................... 7.82114% multiweather.................. 4.40601% sand.......................... 3.64590% monotype...................... 2.61775% tailwind...................... 2.58125% hail.......................... 2.26497% rainoffense................... 1.80915% tricksun...................... 1.70785% semistall..................... 1.66462% trickrain..................... 1.26865% voltturn...................... 1.05400% choice........................ 0.70071% sunoffense.................... 0.55935% monopsychic................... 0.39163% monowater..................... 0.39043% stall......................... 0.29705% tricksand..................... 0.28490% sandoffense................... 0.27369% batonpass..................... 0.26393% hailoffense................... 0.24773% monosteel..................... 0.24360% monodark...................... 0.18393% monoelectric.................. 0.18253% monoice....................... 0.18019% monodragon.................... 0.17456% monofighting.................. 0.15747% monofairy..................... 0.14538% monopoison.................... 0.08399% monoflying.................... 0.08263% monoghost..................... 0.07508% monograss..................... 0.07013% monorock...................... 0.06424% monobug....................... 0.06266% gravity....................... 0.05848% monofire...................... 0.05402% trickhail..................... 0.04663% mononormal.................... 0.04610% monoground.................... 0.03648% sandstall..................... 0.02452% rainstall..................... 0.01761% dragmag....................... 0.01580% sunstall...................... 0.01103% trapper....................... 0.00668% hailstall..................... 0.00159% Stalliness (mean: -0.280) |# -1.5|### |####### -1.0|################ |###################### -0.5|########################## |############################## 0.0|####################### |################## +0.5|########## |###### +1.0|### |# +1.5| | more negative = more offensive, more positive = more stall one # = 0.60%