weatherless...................74.93181% offense.......................54.13257% balance.......................27.86416% hyperoffense..................12.64321% sand..........................10.17912% sun........................... 9.28351% rain.......................... 4.35079% semistall..................... 3.97345% hail.......................... 3.12330% voltturn...................... 2.56410% monotype...................... 2.20040% multiweather.................. 1.83215% stall......................... 1.38662% trickroom..................... 0.88652% hailoffense................... 0.76378% sunoffense.................... 0.52282% sandoffense................... 0.48191% monodragon.................... 0.43644% rainoffense................... 0.35006% monosteel..................... 0.28642% choice........................ 0.23641% monoflying.................... 0.23186% monobug....................... 0.22277% sandstall..................... 0.21822% monowater..................... 0.20004% monopsychic................... 0.19549% dragmag....................... 0.17276% monofire...................... 0.15003% monofighting.................. 0.14093% monofairy..................... 0.13639% monoghost..................... 0.12275% monorock...................... 0.10456% monoground.................... 0.10456% monodark...................... 0.09093% monograss..................... 0.07729% monopoison.................... 0.05456% monoelectric.................. 0.05456% monoice....................... 0.04546% mononormal.................... 0.03637% tricksun...................... 0.02728% tricksand..................... 0.02728% rainstall..................... 0.01364% tailwind...................... 0.01364% sunstall...................... 0.00455% trickrain..................... 0.00455% Stalliness (mean: -0.231) -2.0|# |# -1.5|#### |########## -1.0|################# |######################## -0.5|############################# |############################## 0.0|######################## |#################### +0.5|############## |######## +1.0|#### |#### +1.5|## |# +2.0|# | +2.5| | +3.0| more negative = more offensive, more positive = more stall one # = 0.51%