weatherless...................78.40909% offense.......................40.37853% balance.......................39.08628% hyperoffense..................11.58919% sand.......................... 9.55256% rain.......................... 7.70317% semistall..................... 5.83563% sun........................... 5.19004% voltturn...................... 4.19363% trickroom..................... 3.19517% stall......................... 3.11038% multiweather.................. 1.42509% rainoffense................... 0.98374% monotype...................... 0.79968% hail.......................... 0.65420% dragmag....................... 0.48969% monodragon.................... 0.43185% sandstall..................... 0.24618% sandoffense................... 0.13118% monodark...................... 0.12032% sunoffense.................... 0.07842% tricksand..................... 0.06662% choice........................ 0.05946% monofighting.................. 0.05945% monoghost..................... 0.05166% monoflying.................... 0.05055% trickrain..................... 0.04266% monosteel..................... 0.03409% monoelectric.................. 0.01828% monofire...................... 0.01476% monopsychic................... 0.01449% mononormal.................... 0.00854% monoground.................... 0.00830% monorock...................... 0.00608% monobug....................... 0.00579% monograss..................... 0.00004% monopoison.................... 0.00003% monowater..................... 0.00000% hailoffense................... 0.00000% rainstall..................... 0.00000% sunstall...................... 0.00000% tailwind...................... 0.00000% monofairy..................... 0.00000% monoice....................... 0.00000% tricksun...................... 0.00000% Stalliness (mean: -0.045) -2.0| |# -1.5|### |########### -1.0|################ |################### -0.5|################## |################### 0.0|###################### |############################## +0.5|#################### |########### +1.0|#### |####### +1.5|#### |## +2.0|# | +2.5|# | +3.0| more negative = more offensive, more positive = more stall one # = 0.53%