weatherless...................70.15578% offense.......................32.16364% balance.......................31.63199% hyperoffense..................13.79293% sand..........................13.51206% stall.........................11.34303% semistall.....................11.06842% voltturn...................... 9.95621% sun........................... 8.25742% rain.......................... 6.65532% hail.......................... 3.75295% multiweather.................. 2.27072% sandstall..................... 2.13858% trickroom..................... 1.31141% sunoffense.................... 1.23984% dragmag....................... 0.83221% hailoffense................... 0.64724% choice........................ 0.55336% monotype...................... 0.43823% sandoffense................... 0.43042% tricksun...................... 0.23008% rainoffense................... 0.07153% monofire...................... 0.04735% monobug....................... 0.04345% monoflying.................... 0.04259% monopoison.................... 0.04198% monoelectric.................. 0.04148% monowater..................... 0.03585% trapper....................... 0.03538% monosteel..................... 0.03524% monoice....................... 0.03348% tailwind...................... 0.02624% monograss..................... 0.02477% trickhail..................... 0.02198% monofairy..................... 0.02148% monoghost..................... 0.02001% rainstall..................... 0.01589% mononormal.................... 0.01238% tricksand..................... 0.01227% monofighting.................. 0.01081% monopsychic................... 0.00878% sunstall...................... 0.00840% monodark...................... 0.00767% allweather.................... 0.00640% hailstall..................... 0.00555% monoground.................... 0.00427% monodragon.................... 0.00387% monorock...................... 0.00366% gravity....................... 0.00227% swagplay...................... 0.00000% fear.......................... 0.00000% trickrain..................... 0.00000% Stalliness (mean: 0.227) -2.0|# |########## -1.0|############## |################ 0.0|############################## |####################### +1.0|############# |############ +2.0|#### |## +3.0|## more negative = more offensive, more positive = more stall one # = 0.77%