weatherless...................51.06087% offense.......................43.76616% sun...........................36.60586% hyperoffense..................32.38630% balance.......................16.75098% rain..........................16.71022% multiweather.................. 9.71229% sunoffense.................... 8.74600% sand.......................... 4.99460% semistall..................... 3.67784% stall......................... 3.41872% rainoffense................... 3.22853% monotype...................... 3.18612% batonpass..................... 2.75882% voltturn...................... 0.96070% sandstall..................... 0.94990% hail.......................... 0.69628% trickroom..................... 0.63730% choice........................ 0.60215% mononormal.................... 0.56250% dragmag....................... 0.33951% monowater..................... 0.33488% monopsychic................... 0.33243% sunstall...................... 0.32802% monosteel..................... 0.30112% monofairy..................... 0.26573% sandoffense................... 0.24427% monoflying.................... 0.22549% monograss..................... 0.19703% monoghost..................... 0.18946% monofire...................... 0.18762% monodragon.................... 0.17213% monobug....................... 0.16083% monofighting.................. 0.15773% tricksand..................... 0.13450% trickrain..................... 0.12970% hailoffense................... 0.10750% monodark...................... 0.09315% monoelectric.................. 0.08829% trapper....................... 0.08635% monoice....................... 0.08136% monoground.................... 0.07589% tailwind...................... 0.05190% monopoison.................... 0.05124% monorock...................... 0.04039% rainstall..................... 0.03320% tricksun...................... 0.02623% swagplay...................... 0.00589% hailstall..................... 0.00409% allweather.................... 0.00100% trickhail..................... 0.00008% gravity....................... 0.00004% fear.......................... 0.00000% sandfear...................... 0.00000% Stalliness (mean: -0.491) -3.0| |# -2.0|#### |################### -1.0|############################## |######################## 0.0|################# |######### +1.0|###### |## +2.0|## |# +3.0| | more negative = more offensive, more positive = more stall one # = 0.88%