sun...........................47.61420% offense.......................42.28941% weatherless...................40.21051% hyperoffense..................27.31223% balance.......................19.26698% rain..........................14.96779% multiweather..................10.09064% sunoffense....................10.06063% sand.......................... 7.57145% stall......................... 5.94008% semistall..................... 5.19130% rainoffense................... 3.51040% batonpass..................... 2.71937% sandstall..................... 2.32128% monotype...................... 0.83016% sunstall...................... 0.67636% trickroom..................... 0.53936% hail.......................... 0.33395% dragmag....................... 0.32979% voltturn...................... 0.32614% choice........................ 0.29962% tricksand..................... 0.22229% mononormal.................... 0.12662% monopsychic................... 0.12408% trickrain..................... 0.09556% monofairy..................... 0.08852% monosteel..................... 0.07987% sandoffense................... 0.06350% monowater..................... 0.06151% monoflying.................... 0.06098% tricksun...................... 0.05921% monofighting.................. 0.05604% monoghost..................... 0.05391% trapper....................... 0.05099% monofire...................... 0.04736% monobug....................... 0.04044% monograss..................... 0.03737% monodragon.................... 0.03031% hailoffense................... 0.02608% rainstall..................... 0.02571% monoground.................... 0.02368% monodark...................... 0.02176% monoice....................... 0.01807% monoelectric.................. 0.01782% monopoison.................... 0.01242% tailwind...................... 0.01176% monorock...................... 0.00974% hailstall..................... 0.00182% swagplay...................... 0.00076% allweather.................... 0.00003% trickhail..................... 0.00000% gravity....................... 0.00000% fear.......................... 0.00000% sandfear...................... 0.00000% Stalliness (mean: -0.283) -3.0| | -2.0|## |################# -1.0|############################## |####################### 0.0|################## |############ +1.0|######## |### +2.0|### |## +3.0|# | more negative = more offensive, more positive = more stall one # = 0.83%