weatherless...................91.01002% offense.......................44.38746% balance.......................32.39597% hyperoffense..................16.17904% voltturn...................... 9.86129% semistall..................... 5.02390% sand.......................... 4.51393% hail.......................... 2.86747% trickroom..................... 2.16226% monotype...................... 2.11272% stall......................... 2.01364% sun........................... 0.88588% rain.......................... 0.76641% choice........................ 0.71395% hailoffense................... 0.49540% monobug....................... 0.44586% sandstall..................... 0.31181% monoflying.................... 0.30598% monoelectric.................. 0.23896% mononormal.................... 0.23896% monoice....................... 0.18067% monograss..................... 0.13113% dragmag....................... 0.11948% monopoison.................... 0.11365% monosteel..................... 0.11365% sunoffense.................... 0.11074% monorock...................... 0.10199% trickhail..................... 0.09617% rainoffense................... 0.08742% tailwind...................... 0.08742% monodark...................... 0.07868% monofire...................... 0.07868% monopsychic................... 0.07285% monofighting.................. 0.06994% monowater..................... 0.05245% sandoffense................... 0.04954% multiweather.................. 0.03788% monodragon.................... 0.02914% monoghost..................... 0.02623% monofairy..................... 0.02623% tricksand..................... 0.02623% monoground.................... 0.02040% tricksun...................... 0.00874% Stalliness (mean: -0.195) -2.0|## |#### -1.5|######## |################ -1.0|###################### |############################ -0.5|############################# |############################## 0.0|############################## |########################### +0.5|####################### |############# +1.0|######## |##### +1.5|#### |### +2.0|# | +2.5| | +3.0| more negative = more offensive, more positive = more stall one # = 0.39%